MARC状态:审校 文献类型:西文图书 浏览次数:41
- 题名/责任者:
- Visualizing digital discourse : interactional, institutional and ideological perspectives / edited by Crispin Thurlow, Christa Durscheid, Federica Diemoz.
- 出版发行项:
- Berlin : De Gruyter Mouton, 2022.
- ISBN:
- 9781501527135
- ISBN:
- 1501527134
- 载体形态项:
- xi, 273 pages : illustrations (black and white, and colour) ; 23 cm.
- 丛编说明:
- Language and social life ; 21
- 附加个人名称:
- Thurlow, Crispin, editor.
- 附加个人名称:
- Durscheid, Christa, editor.
- 附加个人名称:
- Diemoz, Federica, editor.
- 论题主题:
- Visual communication.
- 论题主题:
- Digital communications.
- 中图法分类号:
- G206.2
- 书目附注:
- Includes bibliographical references and index.
- 摘要附注:
- The first dedicated volume of its kind, Visualizing Digital Discourse brings together sociolinguists and discourse analysts examining the role of visual communication in digital media. The volume showcases work from leading, established and emerging scholars from across Europe, covering a diverse range of digital media platforms such as messaging, video-chat, gaming and wikis; visual modalities such as emojis, video and layout; methodologies like discourse analysis, ethnography and conversation analysis; as well as data from different languages. With an opening chapter by Rodney Jones, the volume is organized into three parts: Besides Words and Writing, The Social Life of Images, and Designing Multimodal Texts. From the perspective of these broad domains, chapters tackle some of the major ideological, interactional and institutional implications of visuality for digital discourse studies. The first part, beginning with a co-authored chapter by Crispin Thurlow, focuses on micro-level visual practices and their macro-level framing - all with particular regard for emojis. The second part, beginning with a chapter from Sirpa Lepp?nen, examines the ways visual resources are used for managing personal relations, and the wider cultural politics of visual representation in these practices. The third part, beginning with a chapter by Hartmut St?ckl, considers organizational contexts where users deploy visual resources for more transactional, often commercial ends.
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