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西文图书1.3D game engine design : a practical approach to real-time computer graphics = 3D游戏引擎设计 : 实... TP391.41/E16-2
馆藏复本:2
可借复本:1 David H. Eberly著.
人民邮电出版社, 2009.
(0) 馆藏
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西文图书2.Rendering with Mental ray & 3Ds Max / 2nd ed. TP391.41/S814-2
馆藏复本:1
可借复本:0 Joep van der Steen.
Elsevier/Focal Press, c2010.
(0) 馆藏
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西文图书3.Real-world modo : in the trenches with modo / TP391.41/M134
馆藏复本:1
可借复本:0 Wes McDermott.
Focal Press, c2010.
(0) 馆藏
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西文图书4.Computer graphics : programming in openGL for visual communicatiaon = 计算机图形学 / TP391.41/C973
馆藏复本:2
可借复本:1 Steve Cunningham.
China Machine Press, 2008.
(0) 馆藏
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西文图书5.Vue 7 : from the ground up / TP391.41/C549
馆藏复本:1
可借复本:0 Ami Chopine, Vladimir Chopine.
Elsevier/Focal Press, c2009.
(0) 馆藏