机读格式显示(MARC)
- 000 02497cam a2200337 i 4500
- 008 230717s2023 enka b 001 0 eng
- 020 __ |a 9781398612105 |q paperback : |c CNY267.22
- 020 __ |a 1398612103 |q paperback
- 020 __ |a 9781398612129 |q hardcover
- 020 __ |a 139861212X |q hardcover
- 020 __ |z 9781398612112 |q electronic book
- 040 __ |a DLC |b eng |c DLC |e rda |d BDX |d UKMGB |d YDX |d OCLCQ |d OCLCO |d YDX |d OCLCF |d OCLCO
- 050 00 |a TK5105.8864 |b .C53 2023
- 082 00 |a 006.8 |2 23/eng/20230727
- 099 __ |a CAL 022024013519
- 100 1_ |a Clark, Donald |c (Writer on artificial intelligence), |e author.
- 245 10 |a Learning and the metaverse : |b what this technology means for L&D / |c Donald Clark.
- 246 3_ |a Learning and the metaverse : |b what this technology means for learning and development
- 264 _1 |a London, United Kingdom ; |a New York, NY : |b Kogan Page, |c 2023.
- 300 __ |a xxi, 258 pages : |b illustrations ; |c 24 cm
- 336 __ |a text |b txt |2 rdacontent
- 337 __ |a unmediated |b n |2 rdamedia
- 338 __ |a volume |b nc |2 rdacarrier
- 504 __ |a Includes bibliographical references and index.
- 520 __ |a "What is the metaverse? Will it really happen? How will it affect learning and development (L&D)? Where do I start?Learning and the Metaverse Is a practical guide for all L&D professionals which explains what the metaverse is, debunks the myths, demystifies the jargon and shows how it can be used to improve employee training and learning activities. Written by a learning technology expert with more than 35 years' experience, this is the only book you'll need to understand the metaverse and what it means for you as a learning professional. It analyses the evidence for effective learning in the metaverse and explains what works, what doesn't and how to measure the ROI of this learning activity. There is also guidance on designing training that can be used in the metaverse and why it's important to consider the neuroscience of how people learn when doing this. There is also discussion of the metaverse and broader education as well as coverage of virtual reality (VR), augmented reality (AR), immersive technology and learning simulations. With a glossary and list of acronyms to clarify all key terms, this practical guide contains everything L&D practitioners need to know about learning and the metaverse"-- |c Provided by publisher.