机读格式显示(MARC)
- 000 01641cam a2200301 i 4500
- 008 130805s2014 njua b 001 0 eng
- 020 __ |a 9781118328033 (hardback)
- 040 __ |a DLC |b eng |c DLC |e rda |d DLC
- 245 00 |a Handbook of digital games / |c edited by Marios C. Angelides and Harry Agius.
- 264 _1 |a Hoboken, NJ : |b Wiley-IEEE Press, |c [2014]
- 300 __ |a xi, 767 pages : |b illustrations ; |c 25 cm.
- 336 __ |a text |2 rdacontent
- 337 __ |a unmediated |2 rdamedia
- 338 __ |a volume |2 rdacarrier
- 504 __ |a Includes bibliographical references and index.
- 520 __ |a "The first book to draw the various traditional and emerging facets of gaming together into a single volume, Handbook of Digital Games explores all the necessary facets to design modern digital game, including MPEG-4, MPEG-7, MPEG-21, Virtual Reality, autonomous Artificial Intelligence, social media function, and multi-generational aspect of modern computer games. Featuring over twenty-five international experts from both academia and game industry, this valuable handbook covers all the basics and current trends of computer games for the engineers in the game industry"-- |c Provided by publisher.
- 650 _0 |a Computer games.
- 700 1_ |a Angelides, Marios C.
- 776 08 |i Online version: |a Angelides, Marios C. |t Handbook of digital games |b First edition. |d Hoboken, NJ : Wiley-IEEE Press, [2013] |z 9781118796238 |w (DLC) 2013033007
- 950 __ |a SCNU |f TP317.6/A582